Connection failed after 30 retries cs go как исправить
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22 янв. 2020 в 7:36
connection failed after 30 retries
i cant join any server, when i start finding match that not connect me to server, before 3 days i play cs:go normally but next day i cant connect server
please help me i tried all instructions on youtube
it says: connection failed after 30 retries (when i connect to friends workshop server)
or : could not connect to any official server (when im finding competetive or wingman. )
Отредактировано JEBUTO; 22 янв. 2020 в 7:52
Сообщения 1 – 15 из 16
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22 янв. 2020 в 7:40
Need some more information, what’s the error you get.
Do you disconnect during a match?
Do you reset your router or computer during a match?
More information will help others help you.
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22 янв. 2020 в 7:50
CS:GO.Ошибка: connection failed after 30 retries У меня вылезает это фигня и незнаю что делать подскажите плиз

запустил игру после надписи «не удалось сенхранизировать» а тут это
Остальные ответы
Тебе же черным по белому написано, что «подключение, после 30 попыток, не удалось»
Вот и думай сиди. Либо к интернет-соединению вопросы, либо к целостности кеша игры.
Алексей ИвановУченик (152) 3 года назад
Ты дебил уходи от сюда здесь нормальных ответов ждут
cheer hearУченик (118) 1 год назад
Для предотвращения этого, понадобится приложение Hamachi! Hamachi выполняет функцию локального сервера! Нужно чтоб вы подключились к сети друга в hamachi, а затем ваш друг должен пригласить вас в тренировку с ботами или любую карту мастерской! Затем, у вас должно подключиться и самое главное у вас будет маленький пинг! Надеюсь способ поможет!
команда +clientport 26006
или
+clientport 26007
В параметрах запуска (Это кто еще не знает что делать)
Pandik 283Ученик (105) 3 года назад
в параметрах запуска чего?
Pandik 283, кс го
Леонид ДроботУченик (148) 2 года назад
не работает
cheer hearУченик (118) 1 год назад
Для предотвращения этого, понадобится приложение Hamachi! Hamachi выполняет функцию локального сервера! Нужно чтоб вы подключились к сети друга в hamachi, а затем ваш друг должен пригласить вас в тренировку с ботами или любую карту мастерской! Затем, у вас должно подключиться и самое главное у вас будет маленький пинг! Надеюсь способ поможет!
мне не помогло 🙁
cheer hearУченик (118) 1 год назад
Для предотвращения этого, понадобится приложение Hamachi! Hamachi выполняет функцию локального сервера! Нужно чтоб вы подключились к сети друга в hamachi, а затем ваш друг должен пригласить вас в тренировку с ботами или любую карту мастерской! Затем, у вас должно подключиться и самое главное у вас будет маленький пинг! Надеюсь способ поможет!
переустанови интернет, параметры запуска +clientport 27009
Леонид ДроботУченик (148) 2 года назад
переустановить интернет?
Леонид Дробот, hahahahhah рил ору
что делать
Через командную строку от имени админа необходимо выполнить сброс настроек tcp/ip (3 команды поочередно):
1) netsh int ip reset
2) netsh int tcp reset
3) netsh winsock reset
Перезагрузить ПК
MimotherМастер (1232) 3 года назад
ничего плохо не случиться если я введу эти команды?
connection failed after 30 retries что делать? Добавка айпи не помогает
Для предотвращения этого, понадобится приложение Hamachi! Hamachi выполняет функцию локального сервера! Нужно чтоб вы подключились к сети друга в hamachi, а затем ваш друг должен пригласить вас в тренировку с ботами или любую карту мастерской! Затем, у вас должно подключиться и самое главное у вас будет маленький пинг! Надеюсь способ поможет!
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Connection failed after 30 retries #2310
blogdron opened this issue Jan 21, 2020 · 9 comments
Connection failed after 30 retries #2310
blogdron opened this issue Jan 21, 2020 · 9 comments
Comments
blogdron commented Jan 21, 2020
Your system information
- System information from steam Sysinfo
- Have you checked for system updates?: [Yes]
- Have you cheked for game cashe [Yes]
- Game console log ConsoleLog
- Have brandmayer port blocks [No]
dron@gnu:~$ sudo iptables -L Chain INPUT (policy ACCEPT) target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination
- You network configuration
dron@gnu:~$ sudo ifconfig eth0: flags=4163 mtu 1500 inet 192.168.0.101 netmask 255.255.255.0 broadcast 255.255.255.255 inet6 fe80::9015:5082:5c99:2cb1 prefixlen 64 scopeid 0x20 ether 20:cf:30:e4:18:a8 txqueuelen 1000 (Ethernet) RX packets 4554909 bytes 2625672116 (2.4 GiB) RX errors 0 dropped 0 overruns 0 frame 0 TX packets 2136861 bytes 177422293 (169.2 MiB) TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0 lo: flags=73 mtu 65536 inet 127.0.0.1 netmask 255.0.0.0 inet6 ::1 prefixlen 128 scopeid 0x10 loop txqueuelen 1000 (Local Loopback) RX packets 3005625 bytes 269485811 (257.0 MiB) RX errors 0 dropped 0 overruns 0 frame 0 TX packets 3005625 bytes 269485811 (257.0 MiB) TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0 dron@gnu:~$
- Ping to servers
dron@gnu:~$ ping 162.254.198.103 PING 162.254.198.103 (162.254.198.103) 56(84) bytes of data. 64 bytes from 162.254.198.103: icmp_seq=1 ttl=52 time=29.9 ms 64 bytes from 162.254.198.103: icmp_seq=2 ttl=52 time=29.9 ms 64 bytes from 162.254.198.103: icmp_seq=3 ttl=52 time=29.9 ms ^C --- 162.254.198.103 ping statistics --- 3 packets transmitted, 3 received, 0% packet loss, time 2003ms rtt min/avg/max/mdev = 29.859/29.894/29.921/0.025 ms dron@gnu:~$ ping 155.133.252.34 PING 155.133.252.34 (155.133.252.34) 56(84) bytes of data. 64 bytes from 155.133.252.34: icmp_seq=1 ttl=53 time=30.4 ms 64 bytes from 155.133.252.34: icmp_seq=2 ttl=53 time=30.4 ms 64 bytes from 155.133.252.34: icmp_seq=3 ttl=53 time=30.4 ms ^C --- 155.133.252.34 ping statistics --- 3 packets transmitted, 3 received, 0% packet loss, time 2003ms rtt min/avg/max/mdev = 30.356/30.401/30.445/0.036 ms
Please describe your issue in as much detail as possible:
I played the battle to the death, then decided to play the match-up. The game accepted my willingness to play but did not connect to the server. I tried to restart but it banned me for several hours. I reset the game settings and checked the cache. I was able to play matchmaking. But the next day I was banned again due to the inability to connect to the server after 30 attempts, as stated in the message. This happens randomly. I can not track the relationship of why this happens.
Steps for reproducing this issue:
- Run csgo
- Select matchmaking (or other) game mode
- Accept start game 10/10
- Take message «Connection failed after 30 retries»
- Take time ban ::)
- P.S. You network working? Yes!
The text was updated successfully, but these errors were encountered:
blogdron commented Jan 25, 2020
Update:
After disabling ipv6 support and restarting the game, I was able to play. I’m not sure what exactly this solved the problem or whether it solved the problem indirectly. But fact is fact.
For example network manager (just becouse simple way)
dron@gnu:~$ nmcli connection show NAME UUID TYPE DEVICE eth0 6a453f8f-561b-3277-922b-d6bbc1f33123 ethernet eth0 Hotspot-1 c94532dc-6b30-4a67-aadf-0895106faae0 wifi -- dron@gnu:~$ nmcli connection down eth0 dron@gnu:~$ nmcli connection modify eth0 ipv6.method "disabled" #if need enabled back set "auto" dron@gnu:~$ nmcli connection up eth0 dron@gnu:~$ steam steam://rungameid/730
After that, such logs stopped appearing in the game console
Retrying public(=[A:1:511803403:13987]:0) . Server using 'public' lobbies, requiring pw no, lobby id ffffffffffffffff Retrying public(=[A:1:511803403:13987]:0) . Server using 'public' lobbies, requiring pw no, lobby id ffffffffffffffff
I’m not 100% sure, but if it is ipv6, then how do I disable this support in the game? I do not want to touch the system settings for the game
blogdron commented Jan 28, 2020
Update:
I checked several times this is really connected with ipv6.
The fact is that I get an ipv6 address but through it I do not have access to the Internet. Apparently the game, if there is ipv6, tries to connect through it and since it does not work out, it gives an error message.
I am sure that many have ipv6 addresses that do not have access to the global network. Therefore, I think it is advisable that the client of the game at startup do something like ping -v6 valve_ipv6_ip and only if it successfully activated the work of this protocol. If there is no connection to the server, then the work would already be at the ipv4 level.
These are my assumptions of course I did not dump traffic. But it just works =)
blogdron commented Feb 15, 2020
I guess I was still wrong. Now my ipv6 is disabled. But again I can’t play, the same mistake. Does anyone have any ideas how to fix this at least temporarily?
blogdron commented Feb 16, 2020
- 1 I delete csgo
- 2 restart steam
- 3 install csgo
After reinstalling the game, I first adjust the network settings, then start the game and connect to the game in casual mode
test №1 (Connection Failed) «Connection failed after 30 retries»
dron@gnu:~$ nmcli connection down eth0 dron@gnu:~$ nmcli connection modify eth0 ipv6.method "ignore" dron@gnu:~$ nmcli connection up eth0 dron@gnu:~$ steam steam://rungameid/730
test №1 (Connection Failed) «Connection failed after 30 retries»
dron@gnu:~$ nmcli connection down eth0 dron@gnu:~$ nmcli connection modify eth0 ipv6.method "disable" dron@gnu:~$ nmcli connection up eth0 dron@gnu:~$ steam steam://rungameid/730
test №1 (Connection Success)
dron@gnu:~$ nmcli connection down eth0 dron@gnu:~$ nmcli connection modify eth0 ipv6.method "auto" dron@gnu:~$ nmcli connection up eth0 dron@gnu:~$ steam steam://rungameid/730
I checked it twice and it is reproducible.
To be sure, I started the casual mode, waited for confirmation, and on the game and the boot screen, then I quickly turned off the network, set the value to «ipv6.method» ignore «» turned on the network again and got a repeating console
Retrying public (= [A: 1: 511803403: 13987]: 0) . Server using 'public' lobbies, requiring pw no, lobby id ffffffffffffffff
Then I quickly turned off the network again, set the value «ipv6.method» auto «», turned on the network, and the connection to the server was restored. The game was loaded and I was able to play.
Although this is a little different from what I did above #2310 (comment) but there were probably updates that changed the behavior I don’t know
So now I am sure that the problem was this, since it is reproducible.
By default, ipv6 is in “auto” mode for everyone, so this problem probably only concerns me and my settings.
@kisak-valve I will close this, issue because the problem concerned only me and my system settings. If necessary, open again.
blogdron closed this as completed Feb 16, 2020
blogdron commented Apr 16, 2020
The problem reappeared, and I cannot solve it in the previous way. Rather, something strange happens, this is clearly a bug.
when connecting to servers, I get an error again (Connection failed after 30 retries.)
steamnetworkingsockets_sdr_common.cpp (3262) : Assertion Failed: We didn't send all the relay stats we needed to! Retrying public(=[A:1:1735291906:14540]:0) . Server using 'public' lobbies, requiring pw no, lobby id ffffffffffffffff Retrying public(=[A:1:1735291906:14540]:0) . Server using 'public' lobbies, requiring pw no, lobby id ffffffffffffffff Retrying public(=[A:1:1735291906:14540]:0) . Server using 'public' lobbies, requiring pw no, lobby id ffffffffffffffff Retrying public(=[A:1:1735291906:14540]:0) . Server using 'public' lobbies, requiring pw no, lobby id ffffffffffffffff Retrying public(=[A:1:1735291906:14540]:0) . Server using 'public' lobbies, requiring pw no, lobby id ffffffffffffffff Retrying public(=[A:1:1735291906:14540]:0) . Server using 'public' lobbies, requiring pw no, lobby id ffffffffffffffff Retrying public(=[A:1:1735291906:14540]:0) . Server using 'public' lobbies, requiring pw no, lobby id ffffffffffffffff Retrying public(=[A:1:1735291906:14540]:0) . Server using 'public' lobbies, requiring pw no, lobby id ffffffffffffffff steamnetworkingsockets_sdr_common.cpp (3262) : Assertion Failed: We didn't send all the relay stats we needed to! Retrying public(=[A:1:1735291906:14540]:0) . Server using 'public' lobbies, requiring pw no, lobby id ffffffffffffffff Retrying public(=[A:1:1735291906:14540]:0) . Server using 'public' lobbies, requiring pw no, lobby id ffffffffffffffff Retrying public(=[A:1:1735291906:14540]:0) . Server using 'public' lobbies, requiring pw no, lobby id ffffffffffffffff steamnetworkingsockets_sdr_common.cpp (3262) : Assertion Failed: We didn't send all the relay stats we needed to! Retrying public(=[A:1:1735291906:14540]:0) . Server using 'public' lobbies, requiring pw no, lobby id ffffffffffffffff Retrying public(=[A:1:1735291906:14540]:0) . Server using 'public' lobbies, requiring pw no, lobby id ffffffffffffffff Connection failed after 30 retries. **** Unable to localize '#GenericConfirmText_Label' on panel descendant of 'PopupManager' ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_MAINMENU ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU PNG load error Interlace handling should be turned on when using png_read_image Relay mad#122 (155.133.246.66:27060) is going offline in 589 seconds steamnetworkingsockets_sdr_common.cpp (3262) : Assertion Failed: We didn't send all the relay stats we needed to! [#2928324649 SDR server steamid:90134443107185666(vport 0)] 2 reply timeouts, last recv 10914.8ms ago. Sending keepalive. [#2928324649 SDR server steamid:90134443107185666(vport 0)] 2 reply timeouts, last recv 11116.2ms ago. Sending keepalive. [#2928324649 SDR server steamid:90134443107185666(vport 0)] 2 reply timeouts, last recv 11318.2ms ago. Sending keepalive. [#2928324649 SDR server steamid:90134443107185666(vport 0)] 3 reply timeouts, last recv 11519.8ms ago. Sending keepalive. [#2928324649 SDR server steamid:90134443107185666(vport 0)] 3 reply timeouts, last recv 11721.2ms ago. Sending keepalive. Steam Net connection #2928324649 SDR server steamid:90134443107185666(vport 0) problem detected locally, reason 5003: Timeout. Unknown cause. (2 relays bad, 0 OK, 16 no disposition) Lost backup #1 sto2#288 (155.133.252.50:27056) for connection 2928324649. consecutive_ping_timeout Lost primary session sto#122 (162.254.198.102:27016) for connection 2928324649. consecutive_ping_timeout CClientSteamContext OnSteamServersDisconnected logged on = 0 CClientSteamContext OnSteamServersConnected logged on = 1 CClientSteamContext OnSteamServersDisconnected logged on = 0 CClientSteamContext OnSteamServersConnected logged on = 1
I restart the connection (it used to help)
dron@gnu:~$ nmcli connection down eth0 dron@gnu:~$ nmcli connection modify eth0 ipv6.method "auto" dron@gnu:~$ nmcli connection up eth0
I try to connect again and again I get an error (Connection failed after 30 retries.)
I again choose any game mode, the connection starts, the same errors appear in the logs and during connection attempts I turn off and on the network connection. IIIii bingoooo! I’m connecting to the game! . But here a strange thing happens
1 — I can not join the terrorists
2 — I can not join the counter terrorists
3 — I can’t become a spectator
4 — chat does not accept my messages
6 — I’m on the server, my display camera appears at the spawn point for one or another command, I see how people scatter on the map, but I can’t move the camera (but I can rotate)
7 — NOBODY sees that I am on the map. The game is running. All slots are busy. I am invisible, the server let me in but does not process me.
I do not know what to do
I checked the cache, I checked everything, if before I thought that my Linux was to blame for everything, now I’m sure this is a game bug. It allows you to join the match as an invisibility.
Connection failed after 30 retries cs go как исправить

GenDoc
10 lvl yznik
либо инет плохой, либо что-то с серверами в самой игре
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