Nes vst как установить
Перейти к содержимому

Nes vst как установить

  • автор:

Free NES VST Review & Download

NES VST

NES VST is a virtual instrument plugin for digital audio workstations. It is based on the classic 8-bit Nintendo Entertainment System (NES) console game sound and its sound chip, the Ricoh 2A03. NES VST plugin allows users to create and manipulate classic NES-style sounds and music with a modern, digital audio workstation. The plugin includes a variety of emulations of classic NES instruments such as the triangle wave, pulse wave, noise channel, and ADSR envelope, as well as a variety of effects. It also includes built-in step sequencers for creating patterns and compositions. NES VST is a great way to bring the classic 8-bit sounds of the NES into the modern age. It is a great tool for producers and composers looking to create nostalgic 8-bit sample-rate music and sound effects.

Version 1.2 – Features of NES VST

  • Pitch range -12 to +12
  • Fixed problem where C was playing F#
  • Tuning is back to A440
  • More reasonable volume level
  • Cleaned up the default patch set

Square

The square wave was initially constructed by summing two saw waves limited at half bandwidth, which really means 1/4 of the sample rate or 11,025 Hz. This was unsatisfactory and they switched to construction from saw waves limited at Nyquist.

The test signal was a square wave with pulse width modulation cycling across 25%, 50%, 75%, and 12.5% pulse width. The results are compared here:

Noise

The noise channel in the Nintendo is not noise in the usual sense, where amplitude or frequency would be modulated randomly. Instead, the NES sends a random sequence of bits directly to the audio out. This is analogous to a square wave with continuously-varying random pulse width. The NES produces noise in repeating sequences of 32767 or 93 bits. The pitch or colour of the noise is variable at 16 modes. These modes are mapped to MIDI notes in the VST plugin.

The noise sequence produced by code is heavily aliased with a great deal of harmonic content above 22,050 Hz. To solve this problem they subdivide time and create 8 unique output samples at every tick. These samples are merged and lowpass filtered to produce an 8x oversampled anti-aliased output.

DPCM

Delta pulse code modulation is achieved by either increasing or decreasing the amplitude of the signal by a fixed interval at every sample. The signal never maintains a steady amplitude, and the amplitude climbs at a limited rate. The NES uses DPCM to play sampled audio and does so with an amplitude resolution of 6 bits or 64 levels. They achieve real-time DPCM in code and allow the user to select 4 custom WAV file samples and attach the samples to MIDI notes C4, D4, E4, and F4.

Filter Section

The output is filtered by custom highpass and lowpass-shelf filters. The filters attenuate unwanted ultra-low frequency and high-frequency content that may be produced by the DPCM.

Pros

  • Authentic sound of the original NES console
  • Wide range of sound effects and instruments-Easy to use and intuitive interface
  • Affordable price
  • Compatible with most DAWs

Cons

YouTube player

  • Limited sound palette
  • Limited range of instrument
  • Limited editing capabilities
  • No support for external MIDI controllers

Where To Download NES VST

You can download the NES VST here.

Nintendo VST Review: The Best (Free) Chiptune Plugin Ever

Nintendo VST by Matt Montag. Read our review to see our thoughts.

Looking for a cheap way to write 8-bit music? There are loads of free apps and plugins out there. But by far, Nintendo VST by Matt Montag is the best one I’ve found.

This review will go over the ins and outs of Nintendo VST. I’ll lay out the features, some pros & cons, and even show you demos I made with it.

Nintendo VST by Matt Montag

One of the all-time greatest virtual instruments for creating 8-bit music. This plugin mimics the NES sound hardware and has an elegant design that’s super easy to use. Best of all, it’s 100% free!

What Is Nintendo VST?

Nintendo VST is a free software instrument for writing 8-bit and chiptune music. It’s an incredibly faithful recreation of the NES sound chip, down to the unique quirks of each sound channel.

You can use this plugin in almost any DAW that supports VSTs, such as Logic Pro, Cubase, and Cakewalk. It was created by an independent developer named Matt Montag.

NES VST lets you tweak and customize your sounds to create unique leads, basses, arpeggios, and more. It’s simple to use, yet incredibly powerful.

Despite the fact that it’s free, it’s easily one of the most inspiring and useful 8-bit plugins ever made. I’d go as far as to say it’s an essential VST for any chiptune composer.

Listen to Some Demos

Nintendo VST’s Features

On the surface, Montag’s instrument is pretty basic. But dig a little deeper and it has a surprisingly rich set of features. Let’s take a look.

3 Types of Waveforms

Like the original NES, the Nintendo VST can produce four types of sounds:

  • Square Waves
  • Triangle Waves
  • Noise Waves

Square waves can be tweaked via the Duty Cycle editor. This effectively gives you five types of pulse waves to work with.

You can’t modify the triangle and noise sounds themselves. But you can change other parameters for other types of sound customization (more on that below).

DPCM Sample Kit

The NES could also play highly compressed samples, like the timpani from Super Mario 3’s Airship Theme.

Likewise, Nintendo VST can play four audio samples. These sounds are mapped to C4–F4.

It comes with four samples already. But you can replace them with any .wav file and customize your kit.

The DPCM kit is ideal for expanding your drum sounds. You can also get creative with loops and voice clips. Unfortunately, you can’t modify them any further within the VST itself.

Volume, Pitch, and Fine Pitch Adjustments

The LFO Step editors in Nintendo VST.

This is where the synth gets shockingly sophisticated.

Nintendo VST doesn’t have typical ADSR controls like most synths. Instead, you can edit certain parameters using the LFO steps (pictured above):

  • Volume — Adjusts the volume (duh). You can change the attack, delay, and sustain of your notes, or create sounds that drop in and out.
  • Pitch — Changes the diatonic pitch of the note you’re playing. Use it to create arps and sequences.
  • Fine Pitch — Adjusts the tuning of your note. Use it to add vibrato to your notes.

On top of that, you can change the number and timing of LFO steps for each parameter.

Combine these settings with the Square Wave’s Duty Cycle editor, and you have unlimited sound possibilities. You can build unique leads, basses, pads, sequences, and other sound effects — the only limitation is your creativity.

Other Features

Some other features worth mentioning:

  • Polyphony — Changes whether you can play several notes at a time (Poly) or just one (Mono).
  • Legato — When this is turned on, LFO parameters don’t retrigger when changing notes. It’s especially helpful for certain step sequences.
  • Portamento — Adds a little glissando between connected notes. You can also change the glissando’s speed.
  • Noise Timer Period — Changes the noise channel’s sound characteristics.
    • 32767 Bit has a more “white noise” quality to it.
    • 93 Bit sounds more glitchy and dirty.

    Nintendo VST Pros & Cons

    Honestly, I have very few complaints. It’s such a fantastic instrument that stands up to other chiptune synths — even the ones that cost lots of money.

    That said, there are some minor disappointments.

    Let’s look at the pros and cons.

    Pros:

    Nintendo VST is carefully crafted to be as authentic as possible to the NES’s sound hardware. And it does that extremely well.

    All the waveforms are accurate and have the same quirks as the original console. DPCM sounds have the same tasty crunch they had back in the day too.

    And like I already mentioned, Nintendo VST has an incredible toolset for building almost any 8-bit sound you can dream about.

    Did I mention it’s completely free?

    Cons:

    • Lacks some modern features
    • DPCM sample channel is limited

    While I shouldn’t complain about a free plugin, I’d say Nintendo VST is missing a few quality-of-life features.

    For one, it would be nice to map some of the functions to the MOD wheel. And while you can automate them through MIDI, it’s not always practical.

    DPCM samples are pretty limited too. You can only upload four at a time, and you can’t modify them within the plugin.

    I get that these are all intentional limitations. But still, having a few modern features would go a long way.

    Alternatives to Nintendo VST

    Nintendo VST isn’t the only chiptune maker out there. We’ve found other tools that replicate sound chips from the NES and other 8-bit consoles. We talk about all these instruments (and more) in our article, The Best Chiptune Software For 8-Bit & 16-Bit Music.

    Super Audio Cart - Retro Game Samples

    Super Audio Cart includes sounds from 15 classic game consoles and computers spanning several decades. It’s the most comprehensive library of retro game samples ever assembled.

    We may earn a commission if you make a purchase, at no additional cost to you.

    Magical 8bit Plug

    Created by the Japanese chiptune band YMCK. This fantastic software instrument replicates the sound of the NES in all its 8-bit glory. It comes with a customizable display and additional tools for making authentic chiptune sounds.

    VSTSID - SID Synthesizer Instrument

    VSTSID mimics the Commodore 64’s SID chip, delivering gritty-sounding pulse waves in all their lo-fi glory. It lets you easily perform the bubbly chiptune arps, and comes complete with envelope controls and other filter settings.

    Final Thoughts: Should You Download Nintendo VST?

    Whether you’re on a tight budget or not, Nintendo VST is an essential plugin for any and all chiptune composers. It faithfully recreates the NES sound, and has a wealth of features that put other synths like it to shame.

    Nintendo VST

    Overall module graph in SynthMaker

    The NES VST is designed to emulate the 8-bit sounds of the Nintendo, remaining faithful to the specifications of the 2A03 chip. The plugin was built in Outsim SynthMaker to allow for an advanced user interface, and sounds were evaluated against the output of FamiTracker, which uses the Blip Buffer library to generate «perfect» alias-free primitive waveforms. In our project, aliasing is minimized with conventional techniques available in SynthMaker.

    The following is a discussion of each 2A03 chip sound channel (Square, Triangle, Noise, and DPCM) and their implementation in SynthMaker.

    Square

    Our square wave was initially constructed by summing two saw waves limited at half bandwidth, which really means 1/4 of the sample rate or 11,025 hz. This was unsatisfactory and we switched to a construction from saw waves limited at nyquist. The test signal was a square wave with pulse width modulation cycling across 25%, 50%, 75%, and 12.5% pulse width. The results are compared here:

    Audio tag not supported. Upgrade to an HTML5 compatible browser. Square PWM

    Linear sonogram of PWM square wave. The first tone is produced by SynthMaker before correction. The second and fourth tones are produced by FamiTracker. The third tone is the corrected full-bandwidth square wave produced by SynthMaker. Notice the first tone produces undesirable full bandwidth clicks when the pulse width changes. The corrected tone masks this effect.

    Triangle

    The Nintendo triangle wave has a distinct sound. It is produced by quantizing a triangle waveform to 16 discrete amplitudes. It also has an asymmetrical rise and fall. The falling segment of the waveform is slightly curved and the rise is linear. The triangle wave normally contains only odd harmonics, but this irregularity causes the signal to gain even harmonics, characteristic of the saw wave.

    One period triangle waveform output of FamiTracker

    Sample 1

    Audio tag not supported. Upgrade to an HTML5 compatible browser. 4 bit quantized triangle wave, no anti-aliasing

    Sample 2

    Audio tag not supported. Upgrade to an HTML5 compatible browser. 4 bit quantized triangle wave, 2x oversampling, aliasing still audible

    Sample 3

    Audio tag not supported. Upgrade to an HTML5 compatible browser. A-B comparison

    Nintendo triangle wave (produced by FamiTracker) vs. aliased triangle from SynthMaker.

    Sample 4

    Audio tag not supported. Upgrade to an HTML5 compatible browser. A-B comparison

    Wavetable triangle vs. Nintendo triangle wave (produced by FamiTracker) This first attempt at band-limited wavetable synthesis used only 32 sample points as input. The resulting waveform does not have the high quantization harmonics.

    Sample 5

    Audio tag not supported. Upgrade to an HTML5 compatible browser. A-B comparison

    Nintendo triangle wave (produced by FamiTracker) vs. band-limited wavetable triangle from SynthMaker. This time, the wavetable used 512 sample points. The sample points were also tweaked to create an asymmetric wave shape.

    Triangle Oscillator Block Diagram

    The final block diagram of the triangle oscillator in SynthMaker

    Noise

    The noise channel in the Nintendo is not noise in the usual sense, where amplitude or frequency would be modulated randomly. Instead, the NES sends a random sequence of bits directly to audio out. This is analagous to a square wave with a continuously-varying random pulse width. The NES produces noise in repeating sequences of 32767 or 93 bits. The pitch or color of the noise is variable at 16 modes. These modes are mapped to MIDI notes in our VST plugin.

    The noise sequence produced by code is heavily aliased with a great deal of harmonic content above 22,050 hz. To solve this problem we subdivide time and create 8 unique output samples at every tick. These samples are merged and lowpass filtered to produce an 8x oversampled anti-aliased output.

    Noise Oscillator Block Diagram

    Noise oscillator in SynthMaker. Creates a new noise buffer every time a note is triggered, allowing every note to produce a unique noise pattern, characteristic of the Nintendo.

    DPCM

    Delta pulse code modulation is achieved by either increasing or decreasing the amplitude of the signal by a fixed interval at every sample. The signal never maintains a steady amplitude, and the amplitude climbs at a limited rate. The NES uses DPCM to play sampled audio, and does so with an amplitude resolution of 6 bits or 64 levels. We achieve realtime DPCM in code. We allow the user to select 4 custom WAV file samples and attach the samples to MIDI notes C4, D4, E4, and F4.

    DPCM Oscillator Block Diagram

    DPCM code section. This represents the DSP behind each «NES DPCM» module in the graph below.

    Filter Section

    The output is filtered by custom highpass- and lowpass-shelf filters. The filters attenuate unwanted ultra low frequency and high frequency content that may be produced by the DPCM.

    234 ResponsesLeave a Reply

    Phytopep

    Matt, You are my hero. I’ve spent the last few months researching and carefully testing about 25-30 different plugins, VSTs, trackers, NSF players, and other tools that generate NES sounds in order to find one that was free (or close to free) of aliasing. As far as I can tell, you have done what no one else has. Your VST is the only piece of software I’ve ever heard get it right. Even FamiTracker, which is supposed to use the blip buffer algorithm, produces what seems to me to be aliasing (I can hear it in high octaves, and it’s visible in an FFT). If I could send you a beer, I would.

    Felix

    This is AMAZING. I always hated using Famitracker because it is confusing, but it always best the best NES instruments. now this. I can now make good 8-bit songs in FL Studio! But. there’s one little downfall I think. and that’s not being able to do volume/pitch slides and adjustments in the piano roll. v_v’ . like if I wanna have a Hi-Hat with diff volumes, I would have to have multiples in separate channels. v_v’

    Matt

    Thanks dude! I will keep working on it. I have pitch bend working in the latest version, but definitely need to get velocity sensitivity. I also want to map the mod wheel to duty cycle.

    Felix

    Thanks for the reply! I’ve been mimicking a lot of tunes from diff. famitracker projects that I found with this VST. I made Megaman 3’s stage select, and part of Plug Man’s stage from MM9, and it’s pretty damn near accurate to Famitrackers! I’ve been telling everybody about this VST, so you’ll probably be getting lots of feedback, and yeah, by far the BEST Nintendo VST!

    Felix

    Oh, one more thing. The LFO steps go by 4’s. I’m having a bit of trouble mimicking this one instrument. In Famitracker, it’s Volume: 15,8 | 0,8,13,8 But here in the VST, since it goes by 8’s, it’s
    Volume: 15,8 | 0.8.13.8.8.8 Two extra 8’s at the end. The Step time speed is at 16 ms (fastest). So those extra two 8’s slow it down. v__v’ I dunno how to get around this.

    Felix

    Hey Matt, checking in again with more feed back! Mk, so I’m trying to make this Square kick. On famitracker the pitch for it is |77 . but in the VST the pitch only goes to 12. So it’s not happening. v_v’

    Derik

    this VST is amazing! It is without a doubt the most accurate I have seen yet. I prefer working in Cubase but I refuse to make NES music in there because it just doesn’t sound the same. Now I can make NES songs in something I’m comfortable working with. For that, I owe you thanks. Just wondering are you planning on adding the NES expansions in future versions?

    Felix

    Hey man, more feed back for you! Okay, so on Famitracker there’s an instrument that is a pitch of
    0 -1 0 0 -1 0 0 -1 00 -1 0 It’s basically a little slide up lead. Well. in the VST’s Fine Pitch, I mimic. however, it makes it a slide down, not slide up. Apparently the negative and positive have switched places. So I had to make it 0 +1 0 0 +1 0 0 +1 0 0 +1 0
    for it to be a slide up. So if one is to copy Pitch from famitracker, they would need to switch the negative in famitracker to positive in the VST. I’m really getting the hang of how this VST works and how to adjust things. I’ve already mimicked a lot of instruments! It’s great! ��

    Phytopep

    Hi Matt,
    I think I found a small bug in your noise algorithm. If you play a sustained noise, it will sometimes abruptly change pitch at regular intervals. Try looking at an FFT of a few of the lower pitches of noise played for 30 seconds, and you’ll easily spot it.
    Thanks again for taking the time to make this instrument!

    Vinyl Scratch

    I thank you many a time for this great VST. I just have one question, will expansion chips such as VRC6, VRC7, FDS, and the like be supported?

    dJ~noeko

    As someone that uses a lot of single waveform oscillators for that crunchy chiptune sound when producing, this is a godsend. I could just kiss you! Is there any chance you’d be willing to add some sort of DCPM-based saw wave presets? ( http://www.slack.net/~ant/misc/nes-saw/ ) That’d be an absolute godsend.

    Matt

    I know what you are getting at. The way the DPCM sampler works now is that you load any WAV file in and it plays through a filter that makes it sound like DPCM. And another consideration is that the plugin is meant to be used in a full DAW environment so that you could load WAV clips of your favorite DPCM instruments into a different VST plugin. I understand the value of presets, however. Another problem is that my VST doesn’t allow you to change pitch of those DPCM samples, it’s supposed to be one-shots like drum kicks, etc. I plan to revisit the plugin soon and I’ll put some thought into this.

    dJ~noeko

    That’s exciting to hear! I’ve been using it in a lot of my music lately and any improvements to it would be wonderful. When it comes to making hard bass sounds I think the NES is the premier square wave generator so this nearly 1:1 emulation of it is great. Any improvements to something that’s already this good would be mind blowing. Keep up the great work!

    sn0w75

    Hi,
    I decided to try out this VST, made a rather cool sample with it:
    http://soundcloud.com/sn0w75/pkmn-battle However, whenever I use the VST in a Cubase project (Windows 7 64-bit, 64-bit Cubase), save the project, close it, and re-open it, it causes VSTBridgeApp.exe to crash (essentially rendering the whole project unusable until you remove the NES instruments, save, and restart Cubase/reopen the project). Here’s the crash report: Problem signature:
    Problem Event Name: APPCRASH
    Application Name: VSTBridgeApp.exe
    Application Version: 2.0.2.64
    Application Timestamp: 4cf79126
    Fault Module Name: StackHash_0a9e
    Fault Module Version: 0.0.0.0
    Fault Module Timestamp: 00000000
    Exception Code: c0000005
    Exception Offset: 02cc30e0
    OS Version: 6.1.7601.2.1.0.256.48
    Locale ID: 1033
    Additional Information 1: 0a9e
    Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
    Additional Information 3: 0a9e
    Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 Do you think there’s anything to be done about it? I do like my chiptunes. ��

    Madame Orean

    Honey, this is a thing from the lord, but you’ve got to get yo’ ass on the ball and get dis thang complete!! I trying to make my music for church, and I can’t adjust that velocity in the piano roll, nor can I do pitch slides, or note stacking in one channel, and I had to recognize that. Get’cho ass in gear, my dear! My church is waitin for a lovely 8 bit song about the glory of the lord.

    Matt

    Hi Madame Orean, thanks for the comment. you pointed out some real problems. I was waiting to see the response from the people, but I’ve gotten enough feedback now. I’ll get back to work and put up a new version soon.

    The_Strange_Remain@yahoo.com

    I’m really sorry to be that guy. but has anyone tried and had trouble installing this into Mixcraft 5? It refuses to acknowledge this is in my VST folder in programfiles(x86) even after removing and adding the folder again. Everything else shows up alright but not the nes vst. If you know anything about this I’d be very grateful for any point in the right direction. Thanks!

    Matt

    @The_Strange_Remain and sn0w75: if you are having problems using the plugin with your VST host, I don’t know the answer, but the plugin was made with SynthMaker, so try searching your problem with that keyword and you might find something. Please keep me posted if you figure it out.

    Madame Orean

    I can’t wait for you to complete this vst, hon. My church is gonna flip they wig when I make some megaman music

    Madame Orean

    Hey hon, I am popping in again to say hello, and reminding you that my church is waiting for me to make some blessed 8-bit gospel music!

    Madame Orean

    Hey hon, just wanted to say that I am excited about what God is doing. Stay blessed <3

    Madame Orean

    Hey hon. I made a nice song for church last Sunday. It lacked some things. I got good feedback from my church sisters. The pastor told me to use famitracker but I said no, I have faith in Matt Montag. He gonna perfect the best NES vst. Keep up the good work, Matt! Stay blessed!

    Yamato Ryou

    1. The sound is not ideal
    2. Large CPU usage
    3. DPCM is not ideal
    4. Envelope set is more complex (if still on step) Translated from the Google. T_T

    Matt

    Tough critics out here. Actually, those are some issues I was working on. CPU usage is too high. And the DPCM is not exactly NES, it favors flexibility instead of accuracy. I am considering going to a fixed NES DPCM sample bank, with a big list of presets like «SMB3 Kick» «TMNT3 Cowabunga» and «Duck Hunt Dog Laugh». I think these original game samples are what people would end up loading into a DPCM bank anyway.

    Madame Orean

    Hey hon, how you are? It’s Orean again. Checkin’ in with ya’. How your Christmas was? How your new years was? We was ballin’ at church today. Found some new Megaman fan game called Rokko Chan, and I loaded some of they songs on my iPod and played it at church. My sisters was really flowing about. When you get yourself a chance, listen to that ‘Volcano Man’ stage music. It really put the holy spirit in me. Stay blessed, Matt!

    Madame Orean

    Hey hon, checkin’ in seeing how you feel. Stay blessed!

    Roseweave

    Matt, I really like the sound of this plugin, except for one awful glitch. I’m trying to do a stutter effect, one problem is that I can’t sync it and set it fast enough to get the effect I want(only goes to 1/32 — going down as far as 1/128 would be great), I’ve managed to sync up the ms to the bpm(awkwardly), but now I’m having issues with an extremely stuttering sound/glitching/crackling that works it’s way in and out of the sound. Interestingly it seems to go away more when I set my computer’s power profile to «High power» so it could be some kind of buffer under-run, I’m not sure. I’ll post clips when I have more of the track done.

    Madame Orean

    Hey hon! Stoppin’ in to give you the good word. Letting you know that we’ve got a heap new ammount of church members this week. I played them some of the megaman music I made with your VSTi, and they think it is the BOMB!! I told them «Child, if it wasn’t for Matt Montag, there wouldn’t be none of this blessed music!» Mhmm!!

    Felix

    Please please please Matt! Please finish this. Please fix things like. velocity change in the piano roll. pitch slides, and note stacking. Pleaseeeee. Make my dream come true. v___v . I don’t wanna use famitracker.

    Kadowki

    Upon it’s discovery, your VST made my work better by far. I was trying to get somewhere near the flexibility of FamiTracker’s style, and it was all I needed. If you were to finish this, the 8-bit fans who wish to not compose their music by traditional standards (trackers) would highly appreciate this. Again, thank you!

    josh

    I can’t figure out how to use this in Logic . Can anyone help me out ?

    Madame Orean

    Hey hon, it’s Orean. You have you been? Lord of grace, mercy, and space!! We got a new heap of church members this week! I played some of the Megaman music I made with your VST. One of my church sisters said it was rather lovely but she would have wanted to hear more pitch slides. Lord knows this VST need to be made complete hon! Stay blessed! -Madame Orean

    lemmykoopa

    I use famitracker, but it’s not ideal for live application. I’ve always been picky about accuracy too. But jeez, this is spot on. The DPCM channel is phenomenal. It would be really cool if you could input incoming audio into DPCM and spit it back out as a DPCM sound.

    Pectoris

    Thank you so much for the free plugin. Are there any plans to share the actual OSM file? It’d be nice to be able to use the slide events if FL, which are not supported with VST instruments.

    Lee

    If I might be so bold, may I put in vote for you to make an Audio Units (AU) version of Nintendo VST? The DLL file won’t work on Macs and I’m sure there are a lot of Logic users chomping at the bit to use a great NES plug-in ��

    Theremin

    This thing is incredible! Well done. Now, if you added a bunch of presets — say, 40 or 50 good lead/pad/bass sounds — I think you could easily charge for this and people would pay. I know I would!

    Russell

    I use LMMS but I’m not sure if you do. I just tried downloading it and putting it into my plugins folder but it doesn’t seem to be showing up. Any idea what I did wrong?

    Madame Orean

    Hey hon, it’s Orean. It’s been a minute since I gave said hello! Just checking in hon, make sure you’re doing good. Me and my church just love your work and can’t wait for you to finish this VST. Much love hon. Be blessed and Stay blessed! I am excited about what God is doing!

    Itusvirus

    Hi Matt, �� I just discovered this page and read everything on it! xD. Nice to see you seem to have a fan base goin on. I’m really excited to try out this VST of yours. I noticed it’s been almost a year since your last comment. Just checkin to see if you are still alive. �� I sure hope the pressure didn’t get to you.

    Aino Minako

    Please finish this VST matt. please make it have volume slide and velocity changes in the piano roll. As well as let pitch and arps go beyond 15.

    Matt

    Hi everybody, thank you for the comments. I’m going to post a new version by Sunday night.

    Mattias

    Please make a MAC (AU) version too. =)

    Elrinth

    Hi! Just wanted to leave a comment and say.. Awesome VSTi! �� I just got to know about this thru dudes @ #mod_shrine. A bit heavy on the cpu usage but I like how easy it’s to adjust the characteristics of the sound in this!

    surasshu

    Great job on this �� I thought you might like to know I used your plugin in a song for a game: http://www.youtube.com/watch?v=dFeY-Seq7Ks

    Matt

    Thanks surasshu. High praise coming from a Famicompo champion and Ubiktune composer!

    Adrian Hernandez

    Awesome work!! Ditto on the AU version for me as well! Maybe some crowd source funding (i.e. kickstarter, indiegogo) could help spur motivation to make the conversion. just an idea. Cheers!

    Javis

    Hi! Really cool VST. �� Any chance you plan on compiling a 64bit version as well? I’d love to use it, but my DAW is 64bit. Thanks!

    Michael

    Hey! Love your work! This is the best NES sound-emulator I’ve ever heard! Could you please, please upload the presets you used for the Super Mario Bros and Steps Ahead examples above? Any presets would be greatly appreciated! Thanks!

    Eric Wettstein

    May I also say I’d be willing to make a paypal donation for an AU version. Please email me if this is possible. Cheers, samples sound great!

    Shirley Phelps-Roper

    Too bad when using this in FL Studio, you can’t adjust the velocity in the piano roll, and you can’t stack notes or do pitch slides. *sigh*

    Matt

    Shirley Phelps, can you elaborate a little? Did you try monophonic and turning on Legato for stacked notes/pitch slides? Also, lay off the bigotry.

    MSG

    Great sounding plugin! One weird thing I noticed tough is that the pitch zeroes out at the twelfth partial which Isn’t an octave (equivalent C to F#). To match my other VSTs I have to go full 12+ or -. Thanks for the free plugin!

    Timaeus

    Gee, thanks for trollin, Shirley Phelps. Velocity response works just fine, and legato works as well.

    BONKERS

    Hey, I LOVE this synth. But I am having a weird issue with the latest version. Every note is offset by a Tri-tone for some reason. So a C will be an F# instead. O_O

    Tom Smith

    Hey, this does sound fabulous, but i’ve noticed something problematic. C is not C, at least it’s not in FL studio. It’s F#. I have to completely re-center the 0 pitch on F sharp before ‘c’ is ‘c’. Any idea why this is? Is it a bug? or is it just like this for me? I tested with my other VSTs, and against my piano. the ‘c’ in this is f#, for all waveforms that have a tonal pitch.

    Seto

    Dude, your plugin is amazing! I use it every day! I hope you release a revised version soon ��

    Orean Cosby

    Hey hon, it’s Orean. I was wondering if you plan on increasing the limit to the pitch? Like, it goes up to 12. Some instruments I’m trying to mimic from Famitracker won’t work because of the limit.

    Game Sound Guy

    Thanks for updating the VST! I love this thing and appreciate all the work you put into it! Also yes, I am very interested in a Reason rack extension.

    Matt

    Hey Orean. Trying to get that Tim Follin sound, eh? So, in the fixed version 1.2, it’s got pitch -12 to +12, giving you a nice 2 octave range. Cool? Your email address bounced, by the way.

    Doug

    Hey- Is there any chance of 64bit version of this existing any time soon? I just updated Live to the 64 bit version and it seems to only like 64 bit plugins.

    Christian (PHOHAT)

    Wonderfull. thanx you so much. there’re some hits coming in the air. lolllllll

    Neonlare

    My god this is the best NES vsti I’ve seen since ever! I’ve been trying to nail a Follin sound style too but have not had much luck with it. Anyone got any suggestions or patches for FLStudios that emulate that glorious sound of Solstice or Silver Surfer? What about the Sunsoft Bass sound too? �� A good set of presets based on some of the classics would really help the creative juices! �� Thanks for the vst Matt! ��

    Matt

    NeonlareAnyone got any suggestions or patches for FLStudios that emulate that glorious sound of Solstice or Silver Surfer? What about the Sunsoft Bass sound too? A good set of presets based on some of the classics would really help the creative juices!
    Thanks for the vst Matt!

    Good question. I have wanted to create a nice starter patch set for a while, including some Follin style patches. In the meantime I might post a little tutorial on how to create them yourself.

    J.

    Itching to try this but it’s not working. I *think* it’s because I have a 64bit host. Has anyone got this working in a 64bit host? I tried jBridge but it did not seem to work.

    Matt

    J.: Itching to try this but it’s not working. I *think* it’s because I have a 64bit host. Has anyone got this working in a 64bit host? I tried jBridge but it did not seem to work.

    Yeah, that’s the reason. Sorry — it doesn’t work on 64 bit hosts. The plugin would have to be rewritten to support 64 bit.

    J.

    Success! Well kind of. Turns out that you can run 32bit DAWs in Windows 64bit, so I got in working after all. Really cool stuff.

    Andrew

    You absolutely rule, Matt.

    Andrew

    works great with Sonar 8.5 on my Windows 64bit after putting it in the x86 (32bit) cakewalk plugins folder

    OwlOfTheAsh

    Best vst for nes simulation. I,ve never seen other synth, that been more functional (except trackers).
    I throw my money to the monitor, but nothing happens :C

    Orean Cosby

    Hey hon! Just checkin’ in! See how you’re doing! Me and my church members are really excited about what God is doing! Thank you hon. Stay blessed!
    ~Orean

    Felix

    Hey Matt. I am just wondering if you’ll be lifting the 64 LFO limit. I was able to hack a save file and allow an LFO of 5 bars. I’ve been trying to study the coding in the save file and change things up. For the most part, I broke some limits. but I can’t seem to get passed the 64 LFO limit. I really like to stretch the limit so I could really reproduce lots of NES songs accurately. anyway. thanks. ��

    Thomas

    This looks and sounds really great! I was just wondering if perhaps you could make a version for Mac?

    axel

    is my 2 time using an 8 bit vst. the first is the expansion of nexus and this a lot way better and easy to manipulate. Thanks for this keep the good job. and works fine in my hp laptop with fl studio 11 in 64 bit

    Edoardo

    Hi Matt is there any mac version?

    Bill

    I too would like a 64-bit Mac version of this! ^_^

    producer matt

    hey, sounds great when working. but i have had the same issue as snow75. 3 years later! vst opens first time in cubase. but after closing. crashed/hangs the system. and won’t reopen file system (most likely until the .dll has been uninstalled)

    producer matt

    dude. i figured it out (apologies if answer listed above). it is a mono/stereo issue. you can’t just insert vst instrument (because this is necessarily stereo). and conflicts with the plug-in. gotta hit F11. install to rack. then it loads! so sweet. great work on the software, matt.

    Mauricio

    Hey man, I have one question, how can I set up the release of the sound? I mean after I press the key to keep the sound a bit?.
    If you want please answer to my mail ��

    Matt

    producer matt: dude. i figured it out (apologies if answer listed above). it is a mono/stereo issue. you can’t just insert vst instrument (because this is necessarily stereo). and conflicts with the plug-in.gotta hit F11. install to rack.
    then it loads!so sweet.great work on the software, matt.

    This didn’t work for me. Still crashing after saving and reopening. Sucks because all the other VSTs I’ve tried just aren’t quite the same quality level.

    Madame Orean

    Hey hon! It’s Orean. It’s been a minute! How have you been? How was your Thanks Giving? Me and my Church members are really excited about what God is doing. I’m so thankful that you fixed the VST up and allowed velocity changing in the piano roll and note stacking. I hope you allow there to be more LFO than 64, and allow more octaves in the pitch/high pitch. 15 just isn’t enough. Stay blessed!

    Le Toite

    Hey !
    I love your vst, guy, thanks a lot !
    I’m still a noob in creating music but i heard you’d like to hear what i’ve done with your vst so you can listen this kind of progressive music made with it ��
    https://soundcloud.com/le_toite/yankadi-makuru
    Kiss

    Hoax

    Hey, way late remembering to say this, but NesVST has me spoiled. I use it more than PooBoy and ProtoPSG most of the time, I just love the clean sound, and the duty cycle is a godsend— prior to finding this I was using Famisynth, which isn’t bad, but was very static sounding. NesVST 1.1 actually features prominently on Get Bit, my fakebit/chip album celebrating NES, GB and Geni chip sound (linked as my website) and I came here to grab the latest in preparation for my Patreon-supported weekly project, Fakebit Fridays. Remembered I wanted to thank you for this awesome VST, so: thank you, from the bottom of my chippy heart. (Now all I gotta figure out is how to automate this thing and I’ll be in blip heaven.)

    Bry

    This is perfect! I’ve been looking for a VST that emulated this chip for YEARS! I started using FL Studio back in high school (about 10 years ago), been producing music ever since, but I could never capture pure NES sound. Such a relieving find! THANK YOU.

    Mike Crain

    This plugin is really great. I was amazed that you replicated the DPCM sound quality for regular WAV files. One concern I have though is program change doesn’t change the program of the VST which would make it a lot easier for replicating the 5 channel limit. None of the other controllers work it either, I hope you fix this one day but thanks a million, I love this VST despite that minor complaint!

    L-Y3T

    I would like to know the system requirements for this VST, because i tried to use this in my FL setup, and it causes my computer to slow to a crawl. I also use ASIO. Please help!

    Michael Chugg

    I like using your plugin. Here’s what I’ve done so far with it:
    https://soundcloud.com/michael-chugg/metroidvania-music

    Henk Schillema

    I would love to see a mac (au) version!

    j

    Im going to be making music for an nes game. Can the music I make with this be transferred to the game?

    Johan Brodd

    Sounds awesome. How ever I’d love to see support for 1/128 notes for the volume envelope to be able to make some funky trance gates.

    Orean Cosby

    Hey hon! It’s Orean. It’s been a minute! How have you been? How was your Thanks Giving? Me and my Church members are really excited about what God is doing. I’m so thankful that you fixed the VST up and allowed velocity changing in the piano roll and note stacking. I hope you allow there to be more LFO than 64, and allow more octaves in the pitch/high pitch. 15 just isn’t enough. Stay blessed!

    Cesar

    mattmontag.com has potential, you can make your blog go viral
    easily using one tricky method. Just search in google:
    Irsrod’s Method To Go Viral

    t.b.r.

    Love the plug-in, thanks for making it and freely releasing it! It’s a real boon to start-up composers. Keep it up! p.s. I’ll also throw in my hat to the pool of people that think it would be awesome to have a «Sunsoft bass» sample pack ��

    Eric

    how do i get this to run in ableton live 9?

    Red Reed

    Matt, did you happen to write a preset guide (tutorial), yet? I would really like to learn how to use this cool plugin. I was thinking that I could probably learn to how to use this plugin if I could just see how you made a few of your sounds. Do you (or anyone) have any presets available, yet?

    Josh

    I feel like an idiot here, but does it work on Mac and if so does anyone know how I’d install it into logic?

    Bing Soy
    Battan

    Awesome plugin! Would love to be able to import NSF files to get the settings from different NES music files. Also, anyone whom would like to share some presets with me?

    Nicole

    Hi, The VST bridge keeps crashing when I try to re-open Cubase using this VST. Has this been fixed?

    Garrett

    Could some explain to me how to do drums, like what to use as a kick and snare and what not

    Mike

    Does anyone know how to use this with Sibelius? I get the VST installed under sounds, but all the instrumentation sounds the same and I don’t get that snazzy that’s shown off at the top of the page to display.

    Mike

    Snazzy menu*, I mean.

    Madame Orean

    Hey hon, it’s Orean. It’s been a while. Just checkin’ in. I’m excited about what God is doing. Stay blessed.

    Bee

    please make a mac version, just name the price! ready to paypal! $$

    Bjornface
    RP

    Pretty sure Matt has moved on with life..lol

    Robo

    Hey guys,
    I postet a preset-request at KVR and added some basic but fun presets as well:
    https://www.kvraudio.com/forum/viewtopic.php?f=1&t=471802 Cheers

    VirtualScones

    This is so cool sounding and I want to use it so bad, but does it not work on a mac? I have Cubase 8 for Mac but I have no idea how to get the VST to work. Is .dll for windows only or.

    fabian
    fabian

    64 Bits pls ��

    Chuck

    Can you add a 87.5% duty cycle for the square wave?

    Joe Davey

    Nice work on the authentic action of this VST. Just wondering if there’s any kind of basics manual for this thing. I’m not a master synth guy and am having a hard time getting started. Maybe there’s a primer that describes the general use for NES plugins in general? They seem to have similar parameters. Thanks!

    Madame Orean

    Hey hon! It’s been a minute! I’m just stopping in to see how you doing. Me and my Church members really love this 8 bit nintendo megaman-type music. We was ballin’ in church and giving forth praise in the Earth realm for this NES VST. I just wanted to say that I am excited about what God is doing! Stay blessed!

    Madame Orean

    Hey Matt, I just wanted to say that me and my church member are excited about what God is doing. Stay Blessed!

    Marc

    Yes, an actual Mac compatible format would be awesome! I’ll definitively donate for that.

    Thomas

    I’ve heard what this VST is capable of, and it’s impressive. I’d love to try it out, but I use a Mac and my main program is Logic Pro X and not ones compatible with VST such as FL Studio. I can only hope there’s a version that can work with it, but until then it’s great to hear the songs people come up with.

    Jacob

    Hey, is this able to be used in garageband? if so, how?

    FirstEmilie

    I have noticed you don’t monetize your website, don’t waste your traffic, you can earn extra cash every
    month because you’ve got high quality content. If you want to know how to make extra money,
    search for: Boorfe’s tips best adsense alternative

    Raúl Alberto Aponte Suárez

    It fulfills VERY SPECIFIC needs. I will use it for my video and will give you ALL THE CREDIT I can. You’ll soon see!
    SMB3 Band, all in one!

    Cioss

    It can run on FL studio. but i can’t do musics with it :’<

    CmdRobot

    Hello everyone,
    I recreated the 3 NES-oscillators in Bitwig. They are not perfect but very close and really fun to use. Here are the presets plus an unfinished track to show what’s possible:
    https://www.dropbox.com/sh/oyhozob1hqlwvz6/AAAv08qcfHg—c6hovo73WNMa?dl=0
    Have fun!

    Madame Orean

    Hey Matt! It’s bit a fine minute! I just wanted to say that I am so excited about what God is doing! My and my Church members was ballin’, listening to some megaman music.

    Wylde Simpson

    This doesn’t seem to work for me on Ableton Live 10 Intro

    Wylde Simpson

    How do i get this working on Ableton Live 10

    Borb

    This is my go-to chiptune vst right now, great work. I was wondering this. It’s possible to make native fl studio instruments with synthmaker, right? I’d sooo much like to use piano roll’s portamento notes with this, but that’s a feature reserved for native plugins only (and vst3 plugins iirc?)

    JulianeJuicy

    I often visit your page and have noticed that you don’t update
    it often. More frequent updates will give your website higher authority & rank in google. I know that writing posts takes a lot of time, but you can always help yourself
    with miftolo’s tools which will shorten the time of creating an article
    to a few seconds.

    BestBebe

    I have noticed you don’t monetize your website, don’t waste your traffic, you can earn extra bucks every
    month. You can use the best adsense alternative for any type
    of website (they approve all websites), for more details simply search in gooogle:
    boorfe’s tips monetize your website

    Kyle Shaw

    This is the best. Just used it for a project. The only feature I thought could be useful is a built in arpeggiator. Maybe as an additional drop-down option under polyphony.
    Most DAWs have built in arps though so it’s not really an inconvenience.

    Zelascelar

    Found this recently, great plugin! Only problem for me was that the pitch-bend got weird or non-existent when I exported it, the solution was that I exported in real-time, and even that could cause minor hick-up sometimes, and I have a good-performing system. Still love it as I can learn more about 8-bit before jumping to FamiTracker! My Mega Man-inspired song, first 8bit attempt:

    Zelascelar
    Bruno Chiovoloni

    Agreed with Zelascelar. The pitch bend does weird things as also the portamento does when exporting. Another issue, which for me is almost a deal-braker. How can I key-sync the attacks? Because I cant find a way for the vst to not to pop every certain ammounts of attacks.

    Nindo

    Is there a arpeggio feature?

    Nindo

    Nindo: Is there a arpeggio feature?

    Ok, I found a solution in DAW like FL Studio. Go to «Miscellaneous functions» and to Arpeggiator. Then play a chord. It works fine.

    Kevin

    a pitch range of 12 is too low. Accurate NES sounds in something like famitracker go way higher, up into the 50’s.

    Kevin

    please lift the 64 LFO limit. i’m sick of using famitracker all the time to get authentic nes sounds.

    Daniel

    any update on a Mac version? ��

    Juha Keränen

    Hey, could you please compile a x64 version of this plugin? That would be awesome! Thanks.

    Alistair Shanks

    Any update on mac versions anyone know??

    Michael Columbus

    Great work! But, it’s way too quiet compared to my other VSTs. Like, terribly, terribly quiet. Even if I max out its built-in volume slider and the volume curve.

    Trodgy Pikachu

    In my opinion, absolutely incredible, the amount of NES-sounding bits you can use with this creates traditional 8-Bit pieces like a dream! I have a query though, should you follow up this spectacular VST with an SNES version? I feel that having a proper SNES-VST ( something that pretty much doesn’t exist at the moment ) could benefit people like myself who want to make 16-Bit music

    Winter

    The current version is very broken on the current update of Windows 10. Clicking any knobs or interactive buttons creates smaller windows which in turn get smaller for every button you click. It’s bizzare, I can send screenshots but I can’t find an email to contact.

    Trodgy Pikachu

    Update: It’s also worth noting that you CAN use this to make 16-Bit music, but having to use more channels to get to the SNES’ amount makes it a little off, and using 8-Bit chiptune sounds to make a 16-Bit chiptune is a little awkward

    HD

    It’d be nice to be able to read the amount of steps you change on the pitch parameter..

    netgear nighthawk ac1900 review

    Love it.I didn’t know about these plugin

    Edson

    Hi, before anything i must thank you for this effort, this is a really cool vst as far as i have heard in some tunes people has done.
    But, im having troubles making Studio one 4 shows it in the list of instruments, i set the directory in the plug ins vst list.. refresh it and nothing happens..

    f

    But international ce qui est pire est que maintenant que la blessure, qui était censé être mineur, est maintenant le garde hors du jeu à venir ce week-end contre le Celta Vigo Vigo.

    Rainy

    Hi there I was just wondering, is this vst royalty free? I really love to use this in my projects but I’m afraid that If I use it in my projects you could flag it down. I stream on mixer and I just wanted to know if I could use this in my stream. If not no worries I’ll find another vst to use but I really wanted to know if I could use this one since I like how accurate it sounds!

    Felipe

    Hey Matt, your nes vst is one of the best out there. Any plans to make it x64? It would be awesome, even if you put a price tag I will buy it!

    fdsfds

    apparently synth maker went out of business
    such a shame

    Anon

    This sounds really good, but I have a Mac. Could you please make it for the Mac? I would really like to try it out! ��

    Johnny

    Somehow I need to create a new track to make this plug-in work every time I load my project in Cubase 8. Otherwise it will show error as «VST Bridge connection lost».
    Leave me completely clueless.
    Any idea why?

    Hector

    Hi, it looks great, but. How do I download it. ?
    I tried a few times, but I can’t install it into my computer. If you could help me, that would be great. Thanks and keep up the good work! ^^

    Hector

    No but seriously, I don’t know how to install it. XD

    Jeremy Sanchez

    This is an old post but I’d love to know if you have a 64 bit version of it. Ableton 9 can’t use 32 bit plugins.

    Pixintendo

    I have a problem with this plugin in 64-bit FL Studio.
    I play the sounds with a keyboard. If I use the plugin under 64-bit FL Studio, it simply loses the keyboard focus no matter what I do inside the NES vst interface. In this case, I have to click on the top of the plugin or outside the window to re-detect the keyboard and play the sound. This problem does not occur when I open 32-bit FL Studio and manage the plugin in it. Under the 64-bit version, «bridged» will also appear when loading the plugin. Maybe this could be the problem that the 64-bit version doesn’t handle the plugin natively, and that’s why I can lose focus if I make or change anything inside the plugin? Will there be a 64-bit version of the plugin in the future? Thanks in advance for the reply.

    Sergio Quintero

    is there a 64 bit version of this??

    tim

    Dude this looks sick. Too bad Cubase 10.5 cannot use this. Any chance of this becoming a 64 bit plug in?

    Timedog

    I can’t figure out how to get an adsr envelope with repeating sustain. With the current plugin it seems like you have to choose between repeating sustain or release, because the sustained repeating section extends until the end of the pattern. Seems like a strange thing to omit, all you’d need is a «loop point end» knob. Seems simple to implement. Am I missing something?

    Francisco Maia Aleixo Bettencourt Neves

    for everyone having problems with using this is 64 bit hosts, just buy jbridge, it’s a cheap plugin that lets you use 32 bit vst in 64 hosts (and vice-versa). This plugin bridged works great in ableton.

    Tom

    Hey Matt, I can’t use the VST because I need a 64 bit version too. Can we raise a particular amount of donations for you to write it in 64 bit?

    Matt

    Hello everyone, I have heard the feedback loud and clear, and I’m planning a 64-bit rewrite of this plugin. It is a little more work, as it will not be built with a graphical synth tool like Synthmaker, but rather written from scratch. I will have a Kickstarter campaign coming up soon.

    martin colegate

    Hi, I cant seem to get my daw to recognise this? is it 32 or 64 bit? anyone else had issues with this? thanks

    Jeff

    Matt — thank you for this amazing instrument plugin! I’ve used it to make five video demo tracks so far. Having a blast with it! For any Pro Tools users out there, NES VST 1.2 will work on Pro Tools, but you’ll need Blue Cat Patchwork and J Bridge. Blue Cat Patchwork will open VSTs in Pro Tools, and J Bridge will take you from 32 bit to 64 bit. Thanks again!

    Paolosworld

    Alternative DL link?

    a11998

    Oh man. Madame Orean’s comments on this thread made me so happy to see; they were total gems. I was convinced that she was a «troll» of some sort with a made-up name. I mean, look at these gold nuggets: «My church is waitin for a lovely 8 bit song about the glory of the lord. » and this absolute gem: «We got a new heap of church members this week! I played some of the Megaman music I made with your VST. One of my church sisters said it was rather lovely but she would have wanted to hear more pitch slides. Lord knows this VST need to be made complete hon! Stay blessed!» She wanted to hear more pitch slides, Matt! Maybe Madame Orean was making me smile for reasons other than what she intended, but she made me smile nonetheless. Anyhow, my comment isn’t all a celebration of Madame Orean’s creativity in comment writing — I decided to give her name a search and I found that she even released an album that’s still on Spotify if you search for «Madame Orean Crosby,» though this recorded before your VST existed. Unfortunately, I also found the last video uploaded to her YouTube channel (mashiyachministries) of the memorial service after Madame Orean passed away on April 23, 2018 — less than 3 weeks after she posted this comment: «Hey Matt! It’s bit a fine minute! I just wanted to say that I am so excited about what God is doing! My and my Church members was ballin’, listening to some megaman music.» I had no idea who this woman was before reading these comments, but I’m extremely impressed that a woman of her age and in her walk of life was making chiptune-esque music for her church to listen to (while ballin’, of course), alongside posting hilarious comments on the creator’s project page of a NES VST. Thanks for the VST, Matt. The 32-bit version runs fine for me, but I’ll patiently await the 64-bit rewrite. I kindly ask you to consider open-sourcing it (I’m a Linux guy :D), but I’ll understand if you’d prefer not to. a11998

    mamaligadoc

    With respect .

    dexadrinn

    Excited for the 64-bit rewrite! �� Also, may Madame Orean rest in peace. She would not want us to be sad, for she is assuredly ballin’ to some rad trax, chiptune or otherwise, in heaven. Thanks a11998, I too initially thought she was someone oddly persistent about having a giggle here until I read your reply; I absolutely lost it over her pastor telling her to use FamiTracker. Very glad I sought out her music. What an interesting lady.

    HEHAHHAHA

    Can you please make a 64 bit version of the plugin cause it doesn’t work in my daw

    Remtgm

    Hey there I was wondering if this works on FL studio fruity edition.

    lance

    hello i enjoyed using this VST while working on music in FL studio 20 on my parents Windows PC. Since then, I’ve moved out of their place and now i bought a MAC. I brought my FL projects with me via a flash drive but now i came here to download it once again and have noticed it only works for every but apple mac, i am wondering if there is a possible link or if your working on an Apple Mac version? those projects mean the world to me and i was in the middle of creating an album with them.

    RoP9

    Hey !
    Ableton Live 11 Suite doesn’t find the VST : how can I fix it ?

    Adam

    Eu n sei como baixa ��

    Andro Rivera

    Hola. Llevo mucho tiempo usando nes vst, hasta el momento me ha parecido el mejor sintetizador chiptune que he encontrado en mi puñetera vida, pero le falta algo que es esencial para mis composiciones y por eso he buscado otros, pero mi búsqueda ha sido frustrante. El problema consiste en el slide, me gustaría que fuera menos limitado y funcionara con las propiedades de notas en el piano roll de FL studio (como funciona en los instrumentos nativos de este software), así yo podría llevar un slide desde una nota específica hasta otra nota específica y en el tiempo y ritmo específico que yo desee. Si esto fuera mucho pedir, al menos se le podría agregar un joystick con un rango de slide de -12 a 12 con la posibilidad de poderlo configurar y automatizar a placer. No sé si me entiende. Otra cosa que sería exelente es poder hacer estos slide en modo polifónico.

    Andro Rivera

    Otra cosa que sería exelente es poder hacer estos slide en modo polifónico.

    Andro Rivera

    Ah, y todo esto que dije, me gustaría que también pudiera aplicársele al triangle.

    Andro Rivera

    Hello. I’ve been using nes vst for a long time, so far it has seemed like the best chiptune synthesizer I have ever found in my bloody life, but it is missing something that is essential for my compositions and so I have looked for others, but my search has been frustrating. The problem is the slide, I would like it to be less limited and work with the note properties in the FL studio piano roll (as it works in the native instruments of this software), so I could take a slide from a specific note to another specific note and at the specific time and rhythm you want. If this were too much to ask, at least you could add a joystick with a slide range of -12 to 12 with the possibility of being able to configure and automate it at will. I do not know if I understand.

    Andro Rivera

    Another thing that would be excellent is to be able to do these slides in polyphonic mode.

    Andro Rivera

    Oh, and all this I said, I wish it could also apply to the triangle.

    Ming

    Hey Matt, I don’t know whether or not you’re still active here after all these years, but I would like to use this vst in logic pro. Do you have a mac-friendly version?
    Cheers

    Orean Cosby

    Hey Matt! It’s been a fine minute! How you is? Me and my church members is still having a ball with the megaman music! We are excited about what God is doing! Stay blessed!

    B

    Hey Matt. +1 for the x64 rewrite. Looking forward to it. Will keep an eye on this page for updates, and if you have any other non-personal pages be it FB, IG, Twiiter, etc. I’ll follow those as well. Cheers!

    P/Nes 8-Bit Monster

    P-Nes 8-Bit Monster

    Это VST-синтезатор, или Nintendorgan, вдохновлённый чипом 2A03, используемым в звуковой архитектуре консоли NES. Он может создавать подлинный 8-битный звук, как в оригинальной NES и других ретро игровых системах или аркадных автоматах. Используя свой расширенный звуковой функционал он может сделать гораздо больше. Это не просто базовое моделирование, это полномасштабный синтезатор, воплощение мечты любителя NES-звучания.

    P/Nes базируется на изменении высоты звучания. Довольно многими его эффектами и модификаторами можно управлять с помощью высоты звучания/ноты которую Вы играете, что в итоге создаёт уникальные звуки и фразы.

    P/Nes также предлагает большие возможности для контроля над каждым аспектом формирования звука и модуляции, сохраняя при этом простоту и доступность. Все настройки находятся в одном окне, нет никаких скрытых подменю. Отлично подходит для создания аркадных звуков, «чиптюна», или любого другого стиля музыки актуального в наши дни.

    Демо-записи

    Предложить демо
    Вам нужно авторизоваться, чтобы добавить демо к программе.

    Пока не добавлено ни одной демки. Стань первым! Запиши маленький отрывок с использованием P/Nes 8-Bit Monster, авторизуйся и загрузи mp3. Пусть на твою страничку обратят внимание другие посетители сайта.

Добавить комментарий

Ваш адрес email не будет опубликован. Обязательные поля помечены *